Saturday, 20 March 2010
Tuesday, 16 March 2010
I was working with Chloe during the project, and we had some trouble getting ideas together on the brief probably because it was so open (bar being red) that it was difficult to peg an idea.
Here are some of the initial ideas that we went through, based around the dancing and music theme of the website.
We ended up choosing a flower because a) it's inoffensive for corporations and b) we thought it might fit into the indie theme of the website.
We both started with some initial research into types of flowers and what sort of materials we wanted to use, and decided that it might look pretty good as a pixellation piece rather than something computer made as that would look maybe too corporate for the brief recommendations that were outlined in the brief.Along with making a pixellated video, we wanted the flower to be made similar to a collage image, being constructed from scrap so it would have a very interesting texture being filmed.
We did originally plan for the flower to be made out of paper materials so it would have text on it, but I was a little concerned about whether any of the text would be made out and whether that would effect the copyright issues with a public material, and also that if we were to make it using a wire skeleton that constantly glued paper and card would end up similar to papier mache in strength and wouldn't bend very easily, so a scout of pound shops netted some tartan umbrella material instead.
We filmed it in an afternoon, but because of the lighting on the background we couldn't green screen it because the shadows were too obvious. We added a posterized filter so the shadows and uneven lighting would turn into solid colours and would look like they were made intentionally.
Saturday, 13 March 2010
It was just so cheesy and over-blown I though it might be fun to combine the two, so everyone in my Knightrider is super-scowly and muscled. Excluding Amber, although I'm sure there are Anime's out there with that kind of style.
First scene- probably my favourite, because it was before my art skills completely burnt out. Of the different shots, Karl turning the mirror to see KITT behind him is my favourite just because it's probably the smartest transition I thought of. I drew most of these in the blue animation pencil and found that it still scanned in as well as the dark colours, which meant I had to spend a long time cleaning each panel (hence the late hand in time).
Second scene in the garage-
End of scene 2, in the garage. I like drawing Amber because I could give her more expressions than the big gruff men, and my favourite drawing here is her chucking the oil rag, which I might colour as an actual image at some point. I realised while making her original design that this is meant to be (rather like the original Knightrider) kind of for kids, so I had to tone down the cleavage in her design a bit and make her look less like a random dancer had shown up in a garage.
The final scene in the desert again, and it's obvious that a lot less effort was put into the drawings. Look at those cars! Terrible.
On the type of cuts though, I still tried to keep it very action orientated but I would have liked to draw more shots which mirrored the original introduction of KITT to highlight the mildly ridiculous nature of the Mini Cooper (although I did base the design of it off of my memories of Herbie, which is a Volkswagen. I'm not good with cars, I can only name a Dolorean). Keeping the continuity got to be very difficult, I think I managed it with the characters for the majority of the time but the cars vary massively. I'm just glad I didn't have to scale anything against another vehicle.
So the storyboard project started out well but lost quality towards the end, but I enjoyed doing it because it felt like comic work to me. Hopefully drawing lots of moody men was good practice too, and my Manga style might improve! (Still stuck with consistancy and escaping drawing six faces I'm afraid).
Monday, 8 March 2010
I made the weather map background for the weather report and Corrine made the animated swf files for the animated graphics. The broadcast students don't seem to be that bothered about the level of animation invo9lved and seem more interested in graphics, but I made the texts fade in and out and had the clouds move across because it would be pretty boring otherwise.
The original background was a simple gradient but it was suggested it would be better as a moving image of something like water, so Stacey picked the video to loop.
Monday, 1 March 2010
...well, here's hoping the title is right anyway. I finished my Flash project and I'm quite pleased with how it turned out.
I ended up making about 11 different mouth shapes for the squirrel, while the bird in comparison had maybe 8 and the owl about 3. I found I could make better mouth movements by stretching the shape of the symbol and key framing rather than using a particularly complex mouth, although I only really started trying this out with the bird for the singing section.
The owl was supposed to have a larger part and move more, but seeing as he was relegated to chuckling I didn't see the point of making the body and head two seperate symbols. This turned out to be a bad move once I tried animating the laugh, and got completely the wrong mouth movements and found that it ended up looking like chewing, which coupled with no blinks made the owl more threatening than anything.
So I studied this jolly video, because nobody laughs like the Joker does-
-and found that the mouth movement seems to be largely irrelevant, and that the laugh is all in the shoulder and head movements, so I had to make my owl wobbly and less dead-eyed.
I tried to choose a lot of little movements in the way that the characters talk to make them have a little more personality than just lip syncing on its own. I would've put a background joke in somewhere like most of the creaure comfort shorts, but with three characters in he scene already I didn't want to completely overload it.
Along with a lot of updates in the blogs. I'm not going to post the initial sketches as the scanner didn't take kindly to the coloured pencil I used, but heres the image of the final room.
I made quite a few objects considering how much I loathed starting this project at the beginning of it (I say quite a few, it's more than my initial plan) but I didn't account for them in the final view, so the toothbrush, soap, drawings and the inside render of a plughole are not visible. Which is a shame, I really like that toothbrush but it wasn't a particularly dramatic angle to do the room from.
The thing I liked the most is probably the mirror, although it wasn't a massive stretch of effort to make a cube and flatten it I really enjoyed making the textures to use on this piece (although make isn't quite the right word, more used ones on sites but edited them multiple times in photoshop with other textures too) but the mirror is my favourite texture on there. I'll keep a copy of it in case I get the opportunity to use it something else.
I learnt an awful lot about Maya with this topic, and now that I've finished this project I'd quite like to make other environments just to start slowly finding out more about the program, so maybe a project during the holiday for me.
I don't often post stuff I find that I like mainly because I don't tend to think about it when I'm viewing stuff, but I will this week.
This is the new Gorrilaz song out, "Stylo". I can't put the embeded code down I'm afraid, but heres the link.
I can't tell if this video has something of the uncanny about it, seeing as the characters really don't look human, but Murdoc looks really weird. Also, Bruce Willis and an android Noodle with a shotgun.
Something else I like having on as background noise is the Silent Hill music video Usagi because I find it quite catchy compared to the more questionable Fukuro and Kinoko, which just disturbs me with it's growing legs...
But it's good to watch too, using the in-game models of Robbie the Rabbit (who thankfully never got off the benches in the amusement park). What I like about the video and also the game in general is the strange aesthetic of it, sort of like a dank industrial building. I was very tempted to make my Maya room in this style but its not healthy to keep making the same style things time and again so I just went for a dirty room. I would like to try something like this though.