Tuesday, 25 October 2011

h0le: additional research

Trying to find some kind of pose reference was strangely difficult today, couldn't find the right things anywhere. However, Derek got me looking into an artist called Saul Steinberg to get a different perspective on using symbols and marks instead of actual words for the abuse (and nicer things) being hurled into the hole. Here's some of the works that I thought were relevant to the theme.





I found more images here but I'm prevented from sharing them, so you'll have to check them out here yourselves. Sorry about that.

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Another artist I found completely by accident today is Beksinski, a polish artist whose work reminds me of a mixture of Francis Bacon, Giger and a dollop of surrealism.

(click for full size)
I saw this piece-



-and the skinny, stretched limbs really struck me, so I looked for similar pieces he'd made.




I don't intend to make my animation in this style because that would be bonkers, but I'm tempted to do a piece of concept art on a similar style to make it look as grim as possible.

Sunday, 23 October 2011

h0le: concepts

More background tests, these are all watercolour roughs with a little digital fixing. I'm going to try to make more serious concept pieces this week when I have better access to photoshop


A little something to lighten the mood. Can't work on something dark without a little bit of light.


The blog also needs a bit of an update, which I'll work on when I get some spare time.

Wednesday, 19 October 2011

h0le

So still working on the h0le idea over this and the previous week, seeing how it goes. If it doesn't go anywhere, well, I'll have to see what happens.






Saturday, 9 July 2011

Last years life drawing

I realised I never scanned a life drawing from last year at any point, so I photographed the pile I'd collected. Expect my foot to make some cameos.














Thursday, 26 May 2011

Crew Productions

Catch up!

I've uploaded the videos of the animation I did of the Inbetween a Fable work.


The crowd of revellers inked, I think mainly based on a photograph. As I gather they're meant to be in the background of the shot although whether its the same one as the musicians I can't say off the top of my head.


The crusader-esque purger of gypsies. I inked and did the secondary animation on her hair strands.


The drummer, the head was a simple translation of the inks to keep it simpler.


The flutist. He was mainly static so this wasn't too bad providing I kept to the right layers.


The dancers inked. I grew to steadly resent those pinstripe trousers, but one thing I liked about this one compared to something like the accordian is that almost all the frames were quite different so it stayed "fresher" feeling and lacked the repetition of one like, say, the accordion (seeing a pattern?).


The final animation I did, the coloured accordion player. She wasn't as red as the other characters when I coloured her so she possibly had some correction done in post.
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Otherwise, I've made a sequence of the TIFFs I drew for Lets Blame Dahmer,which should be my final video upload. The style gets rougher towards the end but fortunately the guy starts to move forwards, so the terrible drum kit gets less attention.

Saturday, 14 May 2011

Negotiated Brief- Fox Fire

I will post my Inbetween a Fable project and my Let's Blame Dahmer work, but until tomorrow I can't use TVP to get the images or videos I need to upload so it has to wait unfortunately.
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After getting massively confused with the difference between the pitch and the negotiated project, I eventually settled on creating a pitch bible for one of my comics, Fox Fire. I'll be honest and say that I'm wary of pitching a personal project especialy one I've worked on periodically for so long because it starts to become a little precious to you, but criticism is meant to open your own viewpoints so I could do with some I imagine.

Anyway, making a pitch bible for Fox Fire. While technically I have the designs done, I thought they could do with a fix. I was never completely happy with how the characters looked back when I first started so I took this as an opportunity to give them more finesse then they had.

First up, Shin.

This is one of the first I ever drew (I think I took it to my interview for this course, so it's at least 3 years by now) and I wasn't exactly confident with drawing digitgrade legs, evidentally.



I had started to adjust his design not long ago, a few of these ones crop up in more detail in my actual work on this project. The main point of Shin's design is that he's meant to look mainly fox-like (in comparison with the foxes in this world) but also slightly off, like he's impersonating a real one. Really he's been put together by people who can't quite remember what one looks like after all this time, so he's had kind of a chinese-whispers effect to his appearance.
I thought his design was too odd clothes-wise and I wanted to make the demon aspect a bit more obvious without making him look really villainous.


Ok, the mask. It was a full mask, then just the face and ears before I just made it a facial one. Shin is meant to be hard to read, but I seriously had nothing with the mask as it was so I decided having real ears meant I could use some canine expressions for things like fear, alertness etc.

Something I wanted to change was the gauntlets. Thinking in terms of animation, an 8 segmented gauntlet isn't necessary and is more complicated than it needs to be, so I limited myself to the 4 part one. It's less likely to end up off model too, hopefully.
I tried out different ways of adding claws to the fingers, trying to avoid something like a Disney villain and more like real claws. I settled on drawing them coming out of the place human fingernails grow from. It's a little Pei Mei, but eh. FUN FACT- Shin has 4 fingers and a thumb while everyone else who hasn't had an agricultural accident has 3 and a thumb. He only has 3 toes compared to everyone elses 4. His feet must be lonely :'(


Speaking of feet, these types of legs are a real pain in the arse to get right and it's not often a style that gets used for 2D anthro characters (any examples? I'm stumped). I would swap them for human legs but then it gets into the complicated debate of whether or not you can even refer to it being an animal if it's entire body is obviously human shaped with a human personality, and I quite like the challenge of trying to work out how they'd move. 3D seems to be a better medium for moving these things, I'll try and find some examples for reference.
Otherwise, the legs have been shortened considerably. It's closer to someone standing on tip-toes now which makes working them out for balance a lot easier. Dew claws don't exist. The claws on the feet are based on a ukiyo-e print of an evil kitsune, with the toes and claws very pronounced.

There's a couple of armour sketches to work out how it would attach at the side in a really easy-to-draw way. I ended up going with a basic wrap effect for the sword hilt. The normal kind which criss crosses would get me too wound up so I'm taking the easier route again. How the sword is carried around got a vague scribble down too.


There's a few of the sketches I've been up to, I'll start posting some other character art and some colour stuff.

Saturday, 30 April 2011

Third year project catch up

I was working on a post a few months back but as the work slowly increased it ended up outdated, so I'll try to summarise the work that did get done.

Inbetween a Fable

For the third year project, the rain was successful however the falling rain from a worms-eye perspective looks far too weird to be used, so it's just the diagonal type. I don't know if I'll be asked to more of these as technically I'm not part of the effects work on this project.


So this is out-


-and this one got the ok.

I've moved onto character animation now, although I'm moving at a snail pace with the one piece I've got to animate from scratch. This is the accordian player. animating accordians is actually a lot less interesting than most animations would lead you to beleive, when they're being played they hardly move at all and the weight of them keeps people pretty much pinned. Still, she's a background charcter so they can't all be distracting.



Otherwise I'm lining the rest of the band for the background of the scene. I'm sure there will be more character animation from scratch coming my way soon.