Sunday, 23 May 2010
Episode Four- Final Week
This week I've been continuing to get the animation drawn, which backfired on me this week because I spent last week drawing the easiest ones. I spent most of my time drawing the ending scene, which I then coloured and hated every minute of it for doing it frame by frame.
The animation wasn't finished when I'd hoped it would be. I'm a terrible producer.
But enough provaricating, here is the final thing-
Sunday, 16 May 2010
Episode Three- Hardest week
The animation is being completed on Flash for the sake of speed and time, as we can correct the timing issues by reordering the key frames around whenever and can exchange the files between one another depending on the roles we have in the process. Everyone is on animating duty, along with colouring, but Alberto and I are working on key frames. With some pieces though, we'll line and do the inbetweens for ourselves.
The style of animation is meant to be very wobbly lines around the characters, rather like Rhubarb and Custard in that the characters never seem to be still. Although the wobbly lines mean that tracing it frame-by-frame will be slightly easier as we wont have to keep rigidly to the guidelines, we'll have to keep an eye on changes to the characters mass.
While we have at least two scenes done, I can only post this one as my laptop doesn't have quicktime, so I can't make another file type that blogger supports (and youtube really dislikes me uploading for some reason) but here's one completed sequence minus the 3d background and colour.
Saturday, 8 May 2010
Episode Two- Start the ball rolling
It took a while, and it turned out to have more pages than the Knightrider script, but the storyboard is now completed.
Saturday, 1 May 2010
Episode One- Start of the Group Project
After the first week, we now have out assigned roles in the projecct. I'm acting as-
Producer
Storyboard Artist
Animator
Sound Track Lay(er?)
I need to make sure everyone is keeping on track with the project throughout. I did create a timetable of a rather strange design, but it was too rigid to compensate for any delays or changes that would have to be made, so I've thought of a much easier one to follow. I won't post it or else I'll feel it necessary to use as reference all the time, so better to have it memorised so if any discrepancies occur then I can talk about them and the solutions here.
I'm working on the storyboard currently, drawing it all digitally and rather roughly so if I need to change anything I won't need the scanner in the studio.
I designed the small dog the Old Woman owns, which sits on her lap for the most part of the animation. When the character designs are finalised, the characters can have colour tests to make sure they dont look strange next to one another, hence the multi- colours of the dog at the top.
I will post about the Animal Firm project as me and Alberto are working together (did I say that in a previous post?)and we've split the character designs between one another. I'll post the characters when they're coloured.